Basics X
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Basics X - Micro:bit 1

Intro to Internet of Things with Micro:bit
AGES 11 - 12
CLASS SIZE: 8
2 HRS X 5 or 8 LESSONS
$668.75 ($625 w/o GST)

Pre-requisites:

  • At least Basics 4 OR
  • For absolute beginners turning 11 - 12 years old in the current calendar year
youth programme course image

Course Overview:

Basics X - micro:bit 1 serves as an entry point to SG Code Campus for kids aged 11-12 who have had no prior coding experience, and as a follow-on course for existing students who have completed Basics 4 A/B. This course introduces students to the fundamentals of coding and computer science, but at a faster pace and with deeper learning objectives than our Basics 1 and Basics 3 introductory courses. Students will solidify their conceptual understanding of the fundamentals, deepen their understanding of data types as well as hone their logical-thinking skills.
Each Code Camper is provided with a micro:bit - an affordable, powerful and interactive mini-processor that can be adapted for various applications, including sensors, games and LED displays. Code Campers will use the block-based code editor to program the micro:bit so that they stay within the familiar environment of block-based programming. Given that there is a hardware element to the micro:bit, they will also gain familiarity with sensors, troubleshooting hardware and connectivity considerations.
At the end of this course, Code Campers will be able to use the micro:bit to create projects that respond to user actions, sensor output or other scripts within their program. Students will also appreciate that different programming languages are good for doing different things.
What can my child do after this course?
The project below is a sample of what our Code Campers can build after completing the Basics X - Micro:bit 1 course:
Scissors Paper Stone by Reuben
Reuben made a Scissors Paper Stone game on the micro:bit with his own creative opening animation. Players can press Button A (the left button) to choose a weapon, and Button B (the right button) to send.
Reuben even added confirmation icons to indicate that a weapon has been sent and received, something that is important to the user experience.
Finally, Buttons A and B can be pressed simultaneously to determine the outcome of the match, succinctly represented by 'w' for win, 'l' for lose and 't' for tie.